// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include <SDKDDKVer.h>

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

#include <Ogre.h>
#include <OIS.h>
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
	#include <Windows.h>
#endif

#include <tinyxml.h>

/*#include <LitCore.h>
#include <LitConsole.h>
#include <LitEvent.h>
#include <LitExceptions.h>
#include <LitGameStateManager.h>
#include <LitInputSystem.h>
#include <LitItemManager.hpp>
#include <LitMemoryWatcher.h>
#include <LitModule.h>
#include <LitPointer.hpp>
#include <LitPrerequisites.h>
#include <LitSceneLoader.h>
#include <LitSingleton.hpp>
#include <LitString.h>
#include <LitTokeniser.h>
#include <LitUserData.hpp>*/
// TODO: reference additional headers your program requires here
